Tuesday, December 8, 2009

Project 6: Luminaire


This has been a great project to work on and an awesome way to end up my first semester in IARC. My inspiration in this luminaire was water and my moment of pause was the reflective power that water can manipulate from light and create a smooth gradation of colors.
I went through four stages, one was the research stage where I examined different light sources and designers for inspiration finally drawing inspiration from Swiss designer Peter Zumthor and his thermal spa.
The second stage was my first model where I created the color scheme for my project by folding two acetate gels together, one blue and one green while binding them to a foam board base with double sided poster tape.
In my third stage, I began to play around with gradation of light by placing a sheet of tissue paper in between the gels and crumpling it up to create a flow affect.
In my fourth stage, I created a 2 foot model so I could use more space to show a gradation of light and created horizontal ripples in the tissue paper to show a peaceful tranistion between colors and to give the luminaire a 3-d effect.




















Sunday, November 8, 2009

Luminescence: The Ideas




I am really inspired by the pools that the Swedish architect Peter Zumthor designed and the manipulative but tricky power of reflection. At the same time, I was inspired by moonlight and the magnificance of looking out into the sky and realizing how many other planets and potential life sources there are. So in my project, I am going to attempt to combine both the reflective qualities of Peter Zumthor's design as well as bring a subtle moonlight glow to my luminescent.














Thursday, October 29, 2009

Project 5: Dialogue

Two well-designed spaces

Ebony's Octangular space:

Her space utilizes a small space surrmounted by a large space with a void or negative space in between. The structure's appear evenly placed within the base and create a harmoniuos sense of balance. Furthermore, her delicate craftsmenship makes a clean, crisp model but I would still like to see the base itself more incorporated with the model.

Kara's Skeleton/Hovering space:

Her skeletal structure is represented by repeated hovering skewers opposite the overlapping bristol board 'skin'. The two space are seperated evenly by the delicate hovering over one another through an insipiration which seemed to begin with surrounding. The craftsmenship is suberb but I would like to see the skewers lined up more evenly at the curve as the bristol board is.

Project 5: Dialogue